![]() ![]() Why that recent trend to force attack boost on like 3 out of 4 event buildings? Why not get back to giving REAL choices between attacking/trading/maybe even defense like it was done in past events like the pagoda in spring event (Attack/goods/FP variant) or the mountain reserve in Wildlife (attack/defense/supplies and goods boost)? ![]() I do get that there needs to be at least one variant that gives attack bonus or it won’t be accepted by any fighting player, but why give two choices with the exact same amount of the exact same army boost while cutting out one pve/merchant boost on each of them? I really don’t understand the recent trend for max level event building production choices. Use the "Like" button if another player has already reflected your opinion well.Feedback like "You should improve X" or feedback that refers to other game content or previous events is not helpful. ![]() Limit your feedback to the actual content.We are happy about it of course, but describing what exactly you like is always very helpful! ![]() Please make sure to include reasons for your opinion. Feedback that only contains one sentence like "Looks nothing like Bowling!" is not helpful.So that we can pass your feedback on to the developers, the following points would be important to note: Please write your feedback in a factual and constructive way and stay on topic. Please keep in mind that your opinion may differ from the opinions of other players, you don't have to convince each other of anything here. This is the place to be if you have any questions about it or would like to discuss it with other players. On Thursday, November 24th, our Forge Bowl Event returns once again! ![]()
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